Image Credit: Private Division/Panache Digital Games We took all our knowledge and put it into the game world. That was the idea.Īfter we did all the research and everything - I was going through the timeline of paleoanthropology, and it had gotten a bit boring. period of time, we decided to go back to the very beginning of it all and do a game about coming down from the trees and walking on two legs for the first time. Studying the subject matter around prehistoric times, instead of doing the cliched 10,000 B.C. But it’s true that we could focus on the main character and what he does in the game world. Building an organic world isn’t easier than building a civilized one. I thought that would be easier to do.Īnd then, of course, I realized I was being naive. We wouldn’t have to build an entire civilization with crowds of people and whatnot. That way we could focus entirely on the character and the environment, because that’s all you have to survive in that setting. You need to set your game in a historical period.” We thought about what we could do with that, and one night I had the flash, to set the game in a prehistoric time. People told me, “Pat, you’re the historical guy. It’s all about the character and how they behave. We started out thinking about what kind of game we wanted to do, and we knew that for a third-person game, the most important thing you need to build is a character that can interact with a 3D world. We founded the company four years ago, something like that. Patrice Desilets: This is the first game from Panache Digital Games. GamesBeat: Can you give me some context and background around the game? Where did this come from?